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AI Insights · Timothy · April 2024

Top 5 First Person Games on iOS in Hungary Q1 2024

Discover the performance trends of the top first-person games on iOS in Hungary during Q1 2024, including weekly downloads, revenue, and active users.

Top 5 First Person Games on iOS in Hungary Q1 2024

Throughout the first quarter of 2024, the top five first-person games on iOS in Hungary demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:

Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable fluctuation in weekly revenue, starting strong at around $13.3K in early January and experiencing a dip to $4.5K by the end of the month. However, it rebounded in early February, peaking again at approximately $12.9K, before stabilizing around $4.7K to $8.9K towards the end of March. Weekly downloads for the game showed a gradual decline from 1.5K to 1K over the quarter, while the active user base remained relatively stable, hovering between 10K and 11K.

Minecraft by Mojang maintained a consistent revenue stream throughout the quarter, with weekly earnings ranging from $1.6K to $2.4K. Weekly downloads were stable as well, averaging around 200-240 downloads per week. The game’s active user count exhibited a slight but steady increase, starting at 21.6K and peaking at 22.4K by mid-February, before closing the quarter at approximately 22.3K.

Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced variable revenue, with notable peaks of $2.9K and $2.5K in late January and late February, respectively, while other weeks saw earnings as low as $452. Downloads were relatively low, fluctuating between 24 and 209 weekly downloads. Active users showed a consistent pattern, with numbers ranging from 1.4K to 1.8K throughout the quarter.

Standoff 2 by AXLEBOLT LTD had a mixed performance in terms of revenue, with a peak of $1.5K in early February and a low point of $91 in mid-January. Weekly downloads varied, with a high of 401 in early January and a low of 108 in early March. The active user base for the game was fairly steady, maintaining between 4.8K and 5.7K users throughout the quarter.

Critical Strike CS: Online FPS from VERTIGOGAMES showed fluctuating revenue, peaking at $1K in early January and dropping to $72 in mid-March. Weekly downloads were inconsistent, starting at 445 and decreasing to 85 by early March, before slightly recovering to 175 by the end of the month. Active users saw a downward trend from 2.5K in early January to around 1.3K by early March, with a slight increase to approximately 1.5K towards the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024